Euan Mitchell
F2000 (wip)
futuristic hard-surface prop
This is one of the projects I'm working on currently.
Aiming to match S2
Blockout
4K textures
It's another gun from the original stalker games that didn't make it to the sequel - or a version of it anyway. The real thing is an "F2000" - a broadly unsuccessful rifle that has recently shown up in the Ukraine war. You can tell from the "2000" in it's name that it was supposed to be futuristic - 26 years later it has become retro, like how Linkin Park count as classic rock now. Anyway, my version is an updated design - losing the oversized scope and chunky foregrip for a sleeker look, adding an aggressive flash hider and replacing the lower with a modern aluminium version. My favourite change is the access flap, which in the real thing is designed for clearing jams. In my version, I've replaced the opaque black plastic with transparent orange, and extended the shape. This allows you to see right into the internals and watch the moving parts whizz around. It's also right in the players view in a typical FPS setup, so it's not wasted on an obscure element.
I modelled enough internal parts to support some cool jam animations, without getting bogged down in the details. The scope and magazine have their own texture sets, so they can easily be swapped for the standard models.
Currently, it's mostly a blockout, using elements from a CAD model available freely on the internet (who makes these? It has enough internal details that I'm pretty sure you could 3d print it and have a working gun) but I have completed the magazine already - I wanted to test the transparent plastic material before committing to the design.
compact pistol
realistic hard-surface prop
The Micro Morita is the compact offshoot of the venerable Morita line. It trades bulk for precision: a 6+1 .45 compact, old-school in its fundamentals but manufactured with modern composites and a reinforced slide that keeps its profile tight and its recoil predictable.
Under 9,000 triangles
High quality topology
UV mapped with mirroring
4K roughness / metalness workflow
This piece was a focused exercise in hitting modern AAA weapon standards without the scope of a full hero asset: compact, readable, and technically disciplined. Tight constraints shaped the workflow — efficient poly use, deliberate texture sizing, and no detail that didn’t earn its place.
It became a refinement pass on my baking pipeline: clean, artifact-free normals, curvature and AO that support stylised realism, and UV scaling based on functional importance. Internal components were intentionally down-res’d, while focal elements like the sights received higher texel density and geometry for close-up or cinematic framing.
Buck
stylized character
This classic cowboy character was inspired by Fistful of Frags, which I did some models for way back when.
About 65,000 triangles
Fully polygonal; no normal maps
This piece was an exercise in building a hero‑tier stylised character. The goal was clarity and adaptability: a model that reads instantly in gameplay, supports head and outfit swapping, and sets a repeatable pattern for future FaFFM characters. His outfit is seperate from his body and head, making it easy to swap out for alternate versions.
The craft focus was on polygonal expression. Embroidered shirt yokes, denim creases, and boot contours are all modelled in, giving Buck a tactile, sculpted feel that stays consistent across lighting conditions.
Buck’s proportions and palette do the faction coding work. His baby‑blue shirt, gold accents, and spotless white hat mark him as the Vigilantes’ “good guy,” while his symmetrical holsters and polished boots reinforce his role as the heroic gunslinger. The result is a character who feels instantly legible — a visual anchor for the Vigilantes and a template for the rest of the roster.
His face needs some work - he can't open his mouth, and I haven't achieved the sharp cheekbones and jawline I was going for.
SIRCAA
realistic hard-surface prop
This IL-86 is a personal rebuild by a plucky ecologist. The scope is built from scavenged parts repurposed from old expedition laboratories inside the zone.
About 40,000 triangles
Traditional high-poly → low-poly bake
4K, 4K + 2K texture sets
The goal of this project was to match the look and quality of STALKER 2's weapon assets, as part of a project to add in an old favourite weapon from the original game.
I modelled enough internal parts to support some cool jam animations, without getting bogged down in the details. The scope and magazine have their own texture sets, so they can easily be swapped for the standard models.
This is available to use in game as a Stalker 2 mod, available on the steam workshop. It has a few issues, but I hope to put together an improved version once the zonekit update comes out.
80s rifle
realistic hard-surface prop
This is the rifle cops in movies always pointed at the bad guys with over the hood of their car, before the livewire cop main character walked in with a hand cannon instead.
Under 29,000 triangles
Verified cgtrader standard
Efficient UV mapping
4K textures
I made this specifically to sell it - so the cgtrader listing also includes a grenade launcher and all the textures you could ever need.